On Sat, Aug 22, 2015 at 3:33 AM, Daniel Campbell (zlg) <[email protected]> wrote:
>
> Great question on the 'cdinstall' flag. Games from Humble Bundle and
> GOG are basically fetch-restricted and require the user to put the
> relevant distfile in /usr/portage/distfiles to install. 'cdinstall'
> could be applied only for games that the user wants to install via
> optical media. With it off, it could default to the fetch restriction.
> However, that could result in different checksums for the source. It
> may not be feasible to go the cdinstall route forever. Honestly, I'd
> need a concrete example and knowledge of the other releases to offer a
> better-informed opinion.

You hit a few issues here, and without trying to solution any of them
I'll elaborate just a bit more, and I think it does make a case for
there being value in a team focused on games:
1. As there is more emphasis on CI/QA/etc how do we control quality on
proprietary packages?
2. How do we know if a proprietary ebuild even builds/works?
3. What is our stance on maintainership/responsiveness/etc on these
kinds of packages, since we're so dependent on maintainers who have
access?

Besides this there is also the fact that games tend to be demanding on
graphics drivers and opengl/sdl/etc.

>
> I think hasufell works on games... thoughts?
>

I've actually had a few contact me privately now expressing interest
in games, so perhaps there is an opportunity to "put the band back
together."  If anybody else would like to be among them please let me
know, and for those who have contacted me thanks and if you have
concerns with me sharing your name/address (but not any private
comments you have made) with the rest of the interested team please
let me know.

Also, thanks for those who have taken a bit of time to vent
frustrations both on the list and privately.  I'd like to see
something constructive come out of all this, as James recently
expressed.  I don't want to promise miracles though - I will say that
some frustrations I've seen expressed (by more than one on this topic
already) are the sorts of things you can find on blogs across the FOSS
world.

We do work that is important and often unpaid.  We tend to have deep
technical skills but exercise them in huge communities where
interpersonal issues become magnified.  We are activists and artists
and architects all at once.  We're changing the world in ways that are
often unnoticed not only by the public, but by ourselves.  This is
true of the entire FOSS world, but it seems especially true of Gentoo.

-- 
Rich

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