On 02/07/17 21:12, Vadim A. Misbakh-Soloviov wrote:
> By the way, it will also brake some proprietary games, that distributes via 
> steam, humble, gog and so on.
>
> Some of them depends on shared lua and doesn't bundle it (instead, their 
> installer calls apt (since they're doing games for ubuntu), but since we have 
> no apt, we (gamerlay/games team) just writing proper DEPENDs, unpacking the 
> content, and installing it.
>
> So, if shared lua will be dropped, we will either have a bunch of broken 
> games 
> or used to create some kludgy "lua-shared" custom ebuild, which is worse way 
> of doing the things.
>
> So, I'm voting for status quo. 
>
>
A custom games-lua eclass ... ?!

*runs from mgorny et al ....*

Attachment: signature.asc
Description: OpenPGP digital signature

Reply via email to