On Wed, 26 Jan 2005, Tony Boom wrote:

> TV applications are still jumpy at full screen and glxgears still takes a
> dive at full screen so 3d isn't working yet. Compared to what I've just
> been I think getting that to work will be a doddle... With the help of you
> kind lot that is :)

What does 'glxinfo | grep direct' say? If it says "yes" you do have 3D
working. Having 3D support does not mean that the fps won't do a big dip.
3D performance is dependent upon both your processor, graphics card and
the resolution of your app[0]; for instance my computer is a [EMAIL PROTECTED] 
and
my gfx card is a 9800xt. This gives me the following fps with glxgears (at
1600x1200 screenresolution):

17753 frames in 5.0 seconds = 3550.600 FPS (default window size)
1006 frames in 5.0 seconds = 201.200 FPS (fullscreen)

...and with fgl_glxgears:

3410 frames in 5.0 seconds = 682.000 FPS (def. win. size)
960 frames in 5.0 seconds = 192.000 FPS (fullscreen)

Best regards

Peter K

[0]: Let's say you have an application that renders into a window that's
200x200 pixels. At 24bit colour depth (actually 24+8=32, the 8 bits are
for the alpha-channel - transparency) that's 200x200x32=1.28Mbytes that
the card has to renew as many time per second that the fps says it does.
If you double the resolution that's 400x400x32=5.12Mbytes that it has to
"shuffle". With 3D you need to add geometry, texturing, lighting etc.
which means that there's a whole lot of calculating & data shuffling that
needs to take place...

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