Okay, I just uploaded the new release to sourceforge. Its version 1.0.2 As always 3 files: binaries as tar.gz, rpm and source as tar.gz.
Don't forget to make the highscores.dat writable for the user. And yes, I have to rewrite the waffen (weapons) and zauber (spells) readme's to english. Will do this soon! Am Mittwoch, 24. August 2005 13:41 schrieb Nick Rout: > Right Markus I have written an ebuild that installs the package and it > works, although I am not sure if its how a pro would have done it. > > It downloads the compiled version 1.0.0 from sourceforge (can't test it > on 1.0.1 or 1.0.2 until you put them on sourceforge.) Once you have done > that, and I have tested it, I'll make it available for others to test. > > Basically it downloads the compiled tarball and installs the executable > (laby) and the support files (sounds.pak, highscores.dat, graphics.pak) > to /usr/lib/laby/ It puts a script into /usr/games/bin. The script > simple cd's to /usr/lib/laby and them executes laby. (It seems to need > to be executed from the same directory the support files are in, makes > sense really) > > Comments on my chosen file locations would be appreciated. They are easy > enough to change. > > It also installs the readme.txt to /usr/share/doc/laby-1.0.0 (this is a > gentoo standard location for documentation). If people think I should it > can also put readme_waffen.txt and readme_zauber.txt into the same > place, but as I don't know german i am unsure if they are really > helpful, or just take up space :-) > > On Wed, 2005-08-24 at 20:49 +1200, Nick Rout wrote: > > Markus, you just keep working on the program and make sure you upload it > > to sourceforge, I'll do the ebuilds :-) > > > > On Wed, 2005-08-24 at 10:06 +0200, Markus Döbele wrote: > > > Okay, but this means to me that it makes no real difference if I upload > > > it to 2 destinations all the time. > > > I am living in Argentina and my internet connection here is very slow > > > :-( > > > > > > When we have to write a special file (ebuild) anyway so I would suggest > > > to rename the funny name the server is giving us. > > > We just have to insert a variable which contains the actual version. > > > > > > Saves me a lot of time. > > > And I want to concentrate my efforts on making laby better and not > > > other stuff. > > > > > > There is still a lot to to. And I want to beat the Windows version as > > > soon as possible! > > > > -- > > Nick Rout <[EMAIL PROTECTED]> > > -- > Nick Rout <[EMAIL PROTECTED]> -- firstname.lastname@example.org mailing list