std::unique_ptr<Geometry> ?

We've got a mishmash in the code base, what should it be?
As a learner arriving at the code base, std::unique_ptr<Geometry> would
have been easier, since then the semantics of the thing are more
immediately transparent then. After working with it for a while, that's
less of an issue because I've internalized the fact that GeometryPtr is a
std::unique_ptr, but still.

The best code styleguide is a consistent code base, so deciding and then
globally changing makes the most sense, IMO.

P.
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