I'd agree; I find that typedefs like GeometryPtr generally obfuscate
things. Although one can guess, it's not immediately obvious if GeometryPtr
means Geometry*, unique_ptr<Geometry>, shared_ptr<Geometry>, or something
else.

Dan

On Thu, Dec 6, 2018 at 5:46 PM Paul Ramsey <pram...@cleverelephant.ca>
wrote:

> std::unique_ptr<Geometry> ?
>
> We've got a mishmash in the code base, what should it be?
> As a learner arriving at the code base, std::unique_ptr<Geometry> would
> have been easier, since then the semantics of the thing are more
> immediately transparent then. After working with it for a while, that's
> less of an issue because I've internalized the fact that GeometryPtr is a
> std::unique_ptr, but still.
>
> The best code styleguide is a consistent code base, so deciding and then
> globally changing makes the most sense, IMO.
>
> P.
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