Both have built, I have manually uploaded the artifacts to sourceforge (if
someone can test the win exe, that would be appreciated).

I'll see if I can fix the build script so that the windows build gets
triggered automatically in the future.

Torben

On Tue, Aug 29, 2017 at 1:09 PM, Torben Barsballe <
[email protected]> wrote:

> I'm pretty sure that the current build script is still trying to trigger
> the old jobs, since those are effectively hardcoded in the scripts. I've
> started the Windows installer manually; it is currently building.
>
> We still don't have a good solution for the Mac build. However, the
> desktop-ci box we were using hasn't been turned off yet, so I've manually
> triggered a new build there. Unfortunately, it is unable to push to the new
> build box, and the new build box is unable to pull from it, so getting the
> artifacts moved around is a bit of a pain.
>
> Torben
>
> On Tue, Aug 29, 2017 at 1:35 AM, Ian Turton <[email protected]> wrote:
>
>> It looks like the windows and mac installers are missing from the
>> release. If some one at boundless can kick the relevant machines that would
>> be great
>>
>> Ian
>>
>> --
>> Ian Turton
>>
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