Hi all , especially Martin, I'm still searching for the solution how to handle my GsoC project in the best way and I would be happy to know your opinion about this:
I looked deeper into the classes that deals with NADCONTransformation especially LocalizationGrid and LocalizationGridTransformation2D and I've realized that there is a lot of code that is very useful for the things that I would like to do. What do you think about this proposal: I'll make MathTransformationBuilder which will generate LocalizationGrid object – from irregular pairs of positions that will be specified by user (MappedPositions) it will generate a regular GRID. This grid will be calculated by several interpolation algorithms and it is supposed that this grid will be much more thick than the density of irregular MappedPositions depends of user needs. This Grid will be then use for LocalizationGridTransform2D. To boost the performance I'll try to rewrite the LocalizeGridTransform2D so that it extends WarpTransform (as described in GEOT-522) and to add constructions of JAI's WarpGrid so the real transformation will be performed in JAI. I hope that it makes sense. I would be glad for any suggestion. Thanks, Jan. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Geotools-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/geotools-devel
