Hi all , especially Martin,

I'm still searching for the solution how to handle my GsoC project in the best 
way and I would be happy to know your opinion about this:

I looked deeper into the classes that deals with NADCONTransformation 
especially LocalizationGrid and LocalizationGridTransformation2D and I've 
realized that there is a lot of code that is very useful for the things that I 
would like to do. What do you think about this proposal: 

I'll make MathTransformationBuilder which will generate LocalizationGrid object 
– from irregular pairs of positions that will be specified by user 
(MappedPositions) it will generate a regular GRID. This grid will be calculated 
by several interpolation algorithms  and it is supposed that this grid will be 
much more thick than the density of irregular MappedPositions depends of user 
needs. This Grid will be then use for LocalizationGridTransform2D. To boost the 
performance I'll try to rewrite the LocalizeGridTransform2D so that it extends 
WarpTransform (as described in GEOT-522) and to add constructions of JAI's 
WarpGrid so the real transformation will be performed in JAI. 

I hope that it makes sense.  I would be glad for any suggestion.

Thanks,
Jan.


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