Hello,

The 3D Rendering Pipeline Summer of Code project is now completed, and
ready for final evaluation.

What is currently implemented is a navigable map (use mouse right
button, left button, and wheel to move around), with a quad-tree based
tile map.  The textures for the tiles are rendered to the tiles in the
background, and pieces of existing tile textures are used as previews
wile rendering is ongoing.

The most significant unimplemented feature is support for elevation
data (so currently the 3D map is flat).  Other planned but
unimplemented features are custom 3D model markers, and other 3D
structures for map features.

Some shortcomings of the current version is slow rendering performance
with large maps (the existing StreamingRenderer that is used seems to
lack optimizations that would let it ignore features outside the area
to be rendered), a relatively high memory requirement with high
resolution tiles (that's why the tiles are set to a relatively low
resolution in the demo), and some minor bugs (the start tiles
sometimes get placeholder textures, and tiles are not always
subdivided enough).

Screenshot: 
http://docs.codehaus.org/download/attachments/76959/Geotools3DRenderer-03-LargerMap.png

Wiki page with download, installation, and usage instructions:
http://docs.codehaus.org/display/GEOTOOLS/3D+Rendering+Pipeline+for+GeoTools


-- Hans Häggström

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