Hello, The 3D Rendering Pipeline Summer of Code project is now completed, and ready for final evaluation.
What is currently implemented is a navigable map (use mouse right button, left button, and wheel to move around), with a quad-tree based tile map. The textures for the tiles are rendered to the tiles in the background, and pieces of existing tile textures are used as previews wile rendering is ongoing. The most significant unimplemented feature is support for elevation data (so currently the 3D map is flat). Other planned but unimplemented features are custom 3D model markers, and other 3D structures for map features. Some shortcomings of the current version is slow rendering performance with large maps (the existing StreamingRenderer that is used seems to lack optimizations that would let it ignore features outside the area to be rendered), a relatively high memory requirement with high resolution tiles (that's why the tiles are set to a relatively low resolution in the demo), and some minor bugs (the start tiles sometimes get placeholder textures, and tiles are not always subdivided enough). Screenshot: http://docs.codehaus.org/download/attachments/76959/Geotools3DRenderer-03-LargerMap.png Wiki page with download, installation, and usage instructions: http://docs.codehaus.org/display/GEOTOOLS/3D+Rendering+Pipeline+for+GeoTools -- Hans Häggström ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Geotools-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/geotools-devel
