Hi,

Congratulations on all your hard work! I hope you learned a great deal
about things beyond simply geotools. Regardless, you have created a nice
path of work for others to examine and against which to compare their
efforts.

Unfortunately, a real evaluation will have to wait until I have a real
connection to the network,

--adrian


On Sat, 2007-08-25 at 21:20 +0300, Hans Häggström wrote:
> Hello,
> 
> The 3D Rendering Pipeline Summer of Code project is now completed, and
> ready for final evaluation.
> 
> What is currently implemented is a navigable map (use mouse right
> button, left button, and wheel to move around), with a quad-tree based
> tile map.  The textures for the tiles are rendered to the tiles in the
> background, and pieces of existing tile textures are used as previews
> wile rendering is ongoing.
> 
> The most significant unimplemented feature is support for elevation
> data (so currently the 3D map is flat).  Other planned but
> unimplemented features are custom 3D model markers, and other 3D
> structures for map features.
> 
> Some shortcomings of the current version is slow rendering performance
> with large maps (the existing StreamingRenderer that is used seems to
> lack optimizations that would let it ignore features outside the area
> to be rendered), a relatively high memory requirement with high
> resolution tiles (that's why the tiles are set to a relatively low
> resolution in the demo), and some minor bugs (the start tiles
> sometimes get placeholder textures, and tiles are not always
> subdivided enough).
> 
> Screenshot: 
> http://docs.codehaus.org/download/attachments/76959/Geotools3DRenderer-03-LargerMap.png
> 
> Wiki page with download, installation, and usage instructions:
> http://docs.codehaus.org/display/GEOTOOLS/3D+Rendering+Pipeline+for+GeoTools
> 
> 
> -- Hans Häggström
> 
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