Gabriel,
I think level zero (the "base" level of a raster) is i ==0
Level one (the "next up" level of a raster) is sometimes skipped because
it's only 1/4 the size, and on-the-fly interpolation of the interesting
area can be faster than the space saved by the level-one pyramid area.
I could be wrong though!
--saul
Gabriel Roldan wrote:
> Hey Saul,
>
> I'm having a bit of trouble understanding the usage of ArcSDEPyramid, may be
> you can bring some light :)
>
> I'm pretty sure I've come to an exception in ArcSDEPyramid constructor last
> week with a raster dataset for which skipLevelOne was set to false.
>
> My question is regarding the following snippet in the constructor:
>
> for (int i = 0; i < numLevels; i++) {
> if (i == 1 && rasterAttributes.skipLevelOne()) {
> continue;
> }
> ..........
>
> shouldn't it be like this:
> if (i == 0 && rasterAttributes.skipLevelOne())
>
> Cheers
>
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