Hi Jody,

Lost you there for a bit, then realized you are talking about the
branch code...  I've moved this to the developer list.

The RenderingExecutor code that you're looking at has just been copied
from trunk today. I haven't really started on that bit yet. More than
happy to ask you lots of questions when I do though :-)

Michael

On 11 May 2010 20:00, Jody Garnett <[email protected]> wrote:
> Okay I get it ...
> What uDig does is add a render callback; and every 100 or so draw callbacks
> is asks its UI thread to draw the image to the screen again. It is actually
> a bit more complicated in that we have a timer that will draw after 1,3,5,
> 5, 5 seconds; and the renderer is used to set a flag  - and if the timer
> sees the flag it will redraw the image onto the screen.
> But when it actualy draws it does a simple gc.drawImage ...
> Jody

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