Actually uDig has a "RenderExecutor" class as well... Jody
On 11/05/2010, at 8:39 PM, Michael Bedward wrote: > Hi Jody, > > Lost you there for a bit, then realized you are talking about the > branch code... I've moved this to the developer list. > > The RenderingExecutor code that you're looking at has just been copied > from trunk today. I haven't really started on that bit yet. More than > happy to ask you lots of questions when I do though :-) > > Michael > > On 11 May 2010 20:00, Jody Garnett <[email protected]> wrote: >> Okay I get it ... >> What uDig does is add a render callback; and every 100 or so draw callbacks >> is asks its UI thread to draw the image to the screen again. It is actually >> a bit more complicated in that we have a timer that will draw after 1,3,5, >> 5, 5 seconds; and the renderer is used to set a flag - and if the timer >> sees the flag it will redraw the image onto the screen. >> But when it actualy draws it does a simple gc.drawImage ... >> Jody ------------------------------------------------------------------------------ _______________________________________________ Geotools-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/geotools-devel
