Actually uDig has a "RenderExecutor" class as well...

Jody

On 11/05/2010, at 8:39 PM, Michael Bedward wrote:

> Hi Jody,
> 
> Lost you there for a bit, then realized you are talking about the
> branch code...  I've moved this to the developer list.
> 
> The RenderingExecutor code that you're looking at has just been copied
> from trunk today. I haven't really started on that bit yet. More than
> happy to ask you lots of questions when I do though :-)
> 
> Michael
> 
> On 11 May 2010 20:00, Jody Garnett <[email protected]> wrote:
>> Okay I get it ...
>> What uDig does is add a render callback; and every 100 or so draw callbacks
>> is asks its UI thread to draw the image to the screen again. It is actually
>> a bit more complicated in that we have a timer that will draw after 1,3,5,
>> 5, 5 seconds; and the renderer is used to set a flag  - and if the timer
>> sees the flag it will redraw the image onto the screen.
>> But when it actualy draws it does a simple gc.drawImage ...
>> Jody


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