On Thu, Oct 17, 2019 at 12:30 AM Jody Garnett <jody.garn...@gmail.com>
wrote:

> Can I ask you to fill in the tasks section, want to be sure we have a
> clear picture of the work involved.
>
> You have events for the layer by layer notifications, and subsequent
> labeling activities, is there any need to have events for the composition
> steps (thinking of the rendering into multiple buffers and resulting alpha
> blending effects).
>

No need at the moment, but you can make your own GSIP for it if you do? :-)
Generally speaking it's bad form to ask others for scope increase, but it's
fundamental that we check
the proposed design does not prevent those future improvements.


> I tend to prefer notification with event enumerations, rather than
> "labellingStart" and "labellingEnd" which does not scale.
>
> Would you consider something along the lines of:
>
> public interface RenderListener {
>      enum RenderEvent { START, UPDATE, END };
>      default void layer( Layer layer, RenderEvent event ); // covers
> START, END
>      default void labeling( RenderingEvent event ); // covers START, END
>      default void composition( String name, RenderingEvent event ); //
> covers START, UPDATE, END
>      default void rendering( RenderEvent event ); // covers START, END
> }
>

Hum... does not really improve scalability IMHO, cuts in half the number of
methods, does not make them a order of magnitude
smaller or a fixed number. And things like "RenderEvent" are normally
objects carrying around the "change" information in listener
interfaces having a single listen method, rather than being a
classification... If we go for this design I'd call them EventType instead.
Given that there are default implementations, an implementor does not
really have to work though them, if interested in a single
even, they can implement just that method.

My reaction to this is... meh... do you feel strongly about it? Not the
biggest deal to change the implementation, but honestly
I liked the interface as proposed better :-D

Cheers
Andrea

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