Exaclty, that's the point.

I think what diego needs is something different from what the
StreamingRenderer is supposed to do. This is why I am asking details
about what he needs to do.
If he has some specific needs I can drop some ideas that would help
him to get very high perfomances even with enormous coverage. You have
seen a few time the experimental viewers I have for coverage with
enabled pyramids, they are really fast even if the coveerage are big.

Simone.

On Dec 12, 2007 3:04 PM, Andrea Aime <[EMAIL PROTECTED]> wrote:
> Simone Giannecchini ha scritto:
> > Ciao Diego (again :-) ),
> > please, read below....
> >
> > On Dec 12, 2007 1:05 PM, Diego Fdez. DurĂ¡n <[EMAIL PROTECTED]> wrote:
> >> I've been reading the StreamingRenderer trying to understand how the
> >> layer's drawing process works.
> >>
> >> When the StreamingRenderer draws the layer[1] it uses the
> >> Graphics2D.drawImage method. Wouldn't be better to use the
> >> Graphics2D.drawRenderedImage to apply the transformation (and get better
> >> performance?).
> >
> > The images that we use in the streaming renderer are bufferedimages
> > which are untiled. They are intrinsically in-memory hence using
> > drawrenderimage would not bring any performance speed up.
> > drawRenderedImage should be used when drawing tiled images like
> > PlanarImage subclasses. Of course IMHO :-)
>
> Well, in GeoServer we are encoding everything against a BufferedImage
> (since we are supposed to work in a headless environment)
> but that is not the case of Diego, he's doing a Swing app as far
> as I understand, right?
>
> Cheers
> Andrea
>



-- 
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Eng. Simone Giannecchini
President /CEO GeoSolutions S.A.S.
Via Carignoni 51
55041  Camaiore (LU)
Italy

phone: +39 0584983027
fax:      +39 0584983027
mob:    +39 333 8128928


http://www.geo-solutions.it

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