Is it hard to implement GTRenderer interface? What can be said about it?
Standard renderer used is StreamingRenderer, and comments in the source
code say this:
/*Use this class if you need a stateless renderer that provides low memory
* footprint and decent rendering performance on the first call but
don't need
* good optimal performance on subsequent calls on the same data.*/
I am in quite opposite situation: I can sacrifice some memory in order
to gain performance.
Did someone tried to implement GTRenderer which will have better
performance on subsequent calls on the same data?
Thanks,
Sergey
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