Is it hard to implement GTRenderer interface? What can be said about it?

Standard renderer used is StreamingRenderer, and comments in the source code say this:
/*Use this class if you need a stateless renderer that provides low memory
* footprint and decent rendering performance on the first call but don't need
 * good optimal performance on subsequent calls on the same data.*/

I am in quite opposite situation: I can sacrifice some memory in order to gain performance.

Did someone tried to implement GTRenderer which will have better performance on subsequent calls on the same data?

Thanks,
Sergey
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