Hi,

I am building a Union of multiple Geometries the following:

List<Geometry> ggs = ...
Geometry union = UnaryUnionOp.union(ggs);

Unfortunately, the resuling polygon appears corrupted. Some points appear to be 
shifted to rather different locations and some strange intersections appear.
Reducing the precision using the GeometryPrecisionReducer did not help. I tried 
every reasonable scale.

What can I do about this problem?

Thanks
Julian Hagenauer



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