Raj,
That's funny - that sounds like my 2002 planning dissertation!  I formed
a similar theory utilizing shape grammar research as a formalism.  The
rulebase however was comprised of cultural and ecological, as well as
regulatory, themes.  To implement, I built an object-oriented GIS (in
LISP) with the rules operating over raster and vector data.  It aimed to
reproduce residential landscapes with a certain character.  And yes, it
was a lot of work and had I been an experienced programmer it might have
been usable to more people than just me. :-)
The dissertation is online at
http://etd.uwaterloo.ca/etd/kmayall2002.pdf 

The topic of generative landscapes is being tackled by some impressive
work these days.

Kevin

Eric, personally I thought the ontologies + generalization topic sounded
more interesting for a PhD than working on FOSS4G.  Imho, if you've got
the "philosophical BS", some derived methods, and demonstrative code,
then you've got a good PhD.  The value of the research doesn't have to
be some widely deployed body of code, although it's nice if you can do
that.  Or maybe that's a sacrilegious comment for a geowanking list. :-)




-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Raj Singh
Sent: Wednesday, March 11, 2009 8:38 PM
To: Eric Wolf
Cc: [email protected]
Subject: Re: [Geowanking] Dissertation Advice

I'll give you the dissertation topic I ended up not pursuing because I  
decided it was too hard, and my urban studies and planning department  
wouldn't have rewarded me for the hard parts (computational math).

The premise was that the "design" of the American landscape has in  
large part been determined by regulations -- not by urban designers.  
Things like federal highway legislation, commercial parking  
requirements, etc. almost completely determine the cheapest design  
options for developers.

My idea was to take the most significant legislative "rules", encode  
them in some sort of geographic computational engine, and see if I  
could re-create the American suburban landscape just by the direct  
application of these rules.

Step 2 for extra credit would be to design a what-if system that let  
the user change the regulations so that we could see what new rules  
would lead to better urban design.

The big problem is that there are plenty of simulation games you could  
start with, but they are all grid/cell-based for their geography. This  
lets you get an idea of large-scale patterns, but doesn't tell you  
anything about the look and feel of place. Doing this right would  
require a different approach, combining small-scale, vector mapping  
and possibly 3D modeling.

---
Raj


On Mar 11, at 12:37 PM, Eric Wolf wrote:

> Fellow Wankers,
>
> I have reached the point in my PhD where I have to decide exactly what
> the "big question" my dissertation will address. This is a Geography
> PhD, so the "big question" has to be focused on Geography, not
> Computer Science. And since it's not a Masters Degree, it can't just
> be a novel application of existing concepts.
>
> Thus far, I have been focusing on problems of automated generalization
> of vector features. My planned question to answer has been something
> along the lines of "Can database ontologies be used to guide
> conceptual generalization for cartographic applications?" It's a very
> heady topic and attempts to blend a currently "hot" topic, ontologies,
> with a classically difficult problem: generalization. But it's also a
> very contrived project since I get much more excited about things a
> little more "hands-on" and grounded in application.
>
> So my advisor left the door open for me to try to come up with a "big
> question" based on some of my current efforts in my job at USGS. I
> have been playing with ways to enrich the capabilities of the FOSS4G
> web mapping stack for The National Map. Specifically, I've started
> exploring embedding geoprocessing methods inside OpenLayers whilst
> designing an architecture for rapid deployment of tile cached
> basemaps. This really excites me because I feel like I'm making real
> contributions rather than just reformulating some philosophical BS
> about difficult, vague questions.
>
> My question to you, dear GeoWankers, is: What kind of big question
> could or should I attempt to answer with FOSS4G-oriented efforts?
>
> Think big. Think vague...
>
> -Eric
>
> -=--=---=----=----=---=--=-=--=---=----=---=--=-=-
> Eric B. Wolf                          720-209-6818
> USGS Geographer
> Center of Excellence in GIScience
> PhD Student
> CU-Boulder - Geography
>
> _______________________________________________
> Geowanking mailing list
> [email protected]
> http://geowanking.org/mailman/listinfo/geowanking_geowanking.org


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