On 18/06/2007, at 11:56 PM, brian grant wrote:
correct but a hierarchical scheme originating from a recursive function can
be very database friendly, open and easy to understand.

I don't really agree... the recursive function defines a fixed shape like triangles or octagons, and you can say that your data point is somewhere inside this shape which is about that size by the depth in the recursion.

You couldn't use it to define an irregular smear or vague areas defined more or less at random. Think of pizza delivery areas where the range of coverage is defined by the roads in the area rather than a circle around the shop.

Bezier curves are more useful for that kind of outlining, but also suffers from hard-edging ... it's sometimes more useful to define shapes by gradient rather than contours, so even algorithms like OpenGL lighting with surface normals can be more appropriate.

With such a wide range of marking out areas, including gas density, time-lapse for dissipation, etc, why would you define your new world as "triangles all the way down"?

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