On Thu, Apr 10, 2008 at 12:24 PM, Anselm Hook <[EMAIL PROTECTED]> wrote:
 > > > So what are our dream features from a js web map API?
 >
 >  Not to change scope of the question but can't we do better? Isn't
 >  there any way to get beyond Javascript, the DOM, HTML and the like?
 >  We are locked away from hardware resources that already exist on these
 >  machines; persistence, math, rasterization...
 >
 >  The DOM is weak.  What impresses about Google Maps is that it exists
 >  at all; not that it does what the average video game did 20 years
 >  ago...
 >
 >  Even Flash sticks with a DOM like model...  Papervision3D is a good
 >  example of just how hard one has to work - 3d matrix multiples are
 >  interpreted, polygons have to be sorted by hand, even texturing a
 >  surface has to be done by tessellation by hand...  it is a super human
 >  effort...
 >
 >  Then you have ideas like SVG which fail to innovate whatsoever in
 >  terms of raw capabilities; and yet somehow expect to steal market
 >  share away from Flash - based on features like "its open source!" that
 >  end users completely do not care about.  You have fledgling projects
 >  to offer client side persistence in the browser....  You have market
 >  struggles between projects like Silverlight and Adobe AIR as attempts
 >  to break out of the browser limits...  You have the detrius of VRML
 >  and a zillion proprietary 3d extensions...
 >
 >  I'd like to see (1) a small attempt to add some minimal 3d extensions
 >  to Firefox (even just 3d matrix multiplies and 3d textured polygons) -
 >  such as is being done in Safari - the folks that added SVG should do

 http://del.icio.us/gregorrothfuss/canvas+opengl



 >  this (2) and some minimal attempt to provide default client side
 >  storage - not in flash or not using flash like DOJO does but truly
 >  native...  I think with that it would be possible to build pretty rich
 >  and satisfying interfaces...
 >
 >   - anselm
 >
 >
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