On 17/05/2008, at 1:49 AM, Andrew Turner wrote:
so really, lead the way - be the out-rider, point the direction, build a demo, create a community, make it happen (and all that jazz :)
OK then, I'll explain what I'm thinking, and then at least we can talk about the first step in why this is a problem and why we're not overcoming the problem.
I could come up with another demonstration, a direction pointer, a way forwards. Then I would be another of thousands clamouring to be the same. In the interests of efficiency, such an effort is not worthwhile and I should look for another way.
Things like Twitter become possible because they're so simple that everyone can understand it. By contrast, Douglas Englebart has such fixed (and fixated) requirements that the solution has diverged away from the problem to be solved.
Anything that sounds good could be crap, and anything that sounds bad could be a good idea. It is always possible to figure out why a good idea is good in hindsight, but not why an idea is going to be good in combination with an unknown factor.
That initial momentum is the problem with ideas that could work. Ramping things past the point where they start working by themselves is part of the issue with testing whether an idea is in fact a good one or not.
So... how about we take up some tools and create an environment that we agree is better than email? We'll build simple stuff using well known ideas like Wikis. Put it into a 3d world, using Flash 9 or 10. make it live, peer to peer.
Instead of planning it all out, how about we just do something that is equal to email and then continue the discussion there? Add in pictures next to people like some forums, take a bit of the best from different places.
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