> Have you actually talked with the ModestMaps community about it > becoming the 3d version of ModestMaps? >
It's a good idea - and one I am open to. The way the tiles are being generated for the 3d version is a bit different; I am working hard to conserve vertices into an efficient vertex pool so that collinear edges do not have seams. If you look at the modest maps tiling algorithm you will see seams along visible edges even in 2d - this is a small but gating technical concern ... The poly9 version also does something similar except they have a vertex pool they compare against - rather than having the surface painting algorithm generate non overlapping vertices. Also modest maps does not do popups or hovers or things like that; it is just a basic map... So it turns out that there is not as big an overlap as I hoped ... but it is still a possibility...
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