Bugs item #2994471, was opened at 2010-04-29 19:05
Message generated for change (Comment added) made by thepurlieu
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https://sourceforge.net/tracker/?func=detail&atid=409538&aid=2994471&group_id=33921

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Category: Drawing Engine
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Andrew Greenberg (jroo)
>Assigned to: Julian Lamb (thepurlieu)
Summary: Fast and Fast+XOR drawing modes misdrawing Gerbers

Initial Comment:
Hi!

This is the first issue I've ever had with gerbv - what a great and amazingly 
useful program! Thank you.

I have two Gerber files, a soldermask and a copper layer. In \'Fast\' and 
\'Fast, with XOR\' drawing modes, many of the solder mask areas are drawn 
offset from their intended SMT pads . When viewed in \'Normal\' or \'High 
quality\' modes, there are no offsets and the Gerbers draw correctly. Switching 
back and forth between \'Fast\' and \'Normal\' should cause the issue to appear 
and disappear. 

They are large files, so I can't upload them here (sourceforge has a 256K 
attachment limit? Who knew!). So I put up temporarily on my wiki: 
http://embeddedmoose.com/misc/gerbv-2.4.0-issue.zip




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>Comment By: Julian Lamb (thepurlieu)
Date: 2010-04-29 20:47

Message:
Andrew, thanks for the great bug report.  I have to say, wow, those files
brought my computer to its knees rendering in Normal mode...I can see why
Fast rendering is critical for you :)
Anyways, I found the culprit in the Fast rendering code...your file had
Macro #22 elements with negative coordinates, which apparently doesn't
happen often.  I'm having trouble pushing the fixes out to the git server
tonight, but they should show up shortly if you want to compile the new
version.  Cheers--

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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=409538&aid=2994471&group_id=33921

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