Dan,
     Thanks so much for the legwork in getting 2.5 rolled up.  One thing 
to note: I put a ANNOUNCEMENT-2.5.0 file in the main web directory with 
some release notes a few weeks ago.  I think your abbreviated release 
notes summarize everything ok, however I wanted to make sure all the 
work Stefan Tauner did for the new menu work was highlighted properly.  
I'll go ahead and update the web page to point to my notes, but I'm 
wondering if we might make sure the full announcement file was broadcast 
to any mailing lists, etc?

Thanks again--
Julian

On 01/11/2011 12:14 AM, SourceForge.net wrote:
> Bugs item #3154966, was opened at 2011-01-10 23:30
> Message generated for change (Comment added) made by thepurlieu
> You can respond by visiting:
> https://sourceforge.net/tracker/?func=detail&atid=409538&aid=3154966&group_id=33921
>
> Please note that this message will contain a full copy of the comment thread,
> including the initial issue submission, for this request,
> not just the latest update.
> Category: Drawing Engine
> Group: None
> Status: Open
>> Resolution: Fixed
> Priority: 5
> Private: No
> Submitted By: gnuarm (gnuarm)
>> Assigned to: Julian Lamb (thepurlieu)
> Summary: Rounded Rectangles not Displayed Correctly
>
> Initial Comment:
> The attached file has rounded rectangles which are described as macros 
> consisting of overlapping rectangles and circles.  These are not displayed 
> properly in normal or high resolution mode, but display correctly in fast 
> modes.  In normal and high resolution modes the rounded rectangles are drawn 
> almost twice as large as they should be.
>
> gerbv 2.4.0
>
> ----------------------------------------------------------------------
>
>> Comment By: Julian Lamb (thepurlieu)
> Date: 2011-01-11 00:14
>
> Message:
> Thanks for the bug report.  I've tracked the bug down and fixed it, but
> we're just about to roll up v2.5 really soon and I want to wait until after
> we get that out the door to fix it.  I want to get a little testing on the
> patch, since it may break some strange layer polarity cases...I'm not 100%
> confident in the fix.
>
> I'll close the bug once I apply the fix to git.
> Cheers--
>
> ----------------------------------------------------------------------
>
> You can respond by visiting:
> https://sourceforge.net/tracker/?func=detail&atid=409538&aid=3154966&group_id=33921
>
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