Wow, that's great. I will try that now. We get a lot of value from gerbv. Can I
make a donation to the developers?
Thank you and best regards,
Ian
Sent from a mobile device, please excuse my brevity.
On Mar 27, 2016, 01:51, at 01:51, Linda Huxley <lhux...@shaw.ca> wrote:
>Hi Ian,
>
>We are able to generate very high quality renderings right in Gerbv,
>without any scripts, other than what is provided by the Gerbv project
>files. See the attached screen print, gerbv.png.
>
>In our case, we've made the solder mask overly transparent, so that we
>can see both copper layers. It shouldn't be difficult to tweak the
>color and transparency to obtain the standard Dangerous Prototypes
>board
>colors.
>
>Regards,
>
>Linda
>
>On 2016-03-26 01:37, ian wrote:
>> Hi James,
>>
>> Thank you for responding to my email. I'm sorry for the delayed
>reply, I
>> have been out of the office and then we had hacker camp.
>>
>> The output directly from gerbv is ok, but I think our approach to
>> blending the layers creates a more life-like look. Here is an
>example.
>>
>> First we output each layer from gerbv. One layer is on, the others
>are
>> alpha transparent:
>> http://dirtypcbs.com/videos/top_silkscreen.png
>> http://dirtypcbs.com/videos/top_copper.png
>> http://dirtypcbs.com/videos/plated_drills.png
>> http://dirtypcbs.com/videos/bottom_copper.png
>> http://dirtypcbs.com/videos/bottom_silkscreen.png
>>
>> The using the open source ImageMagik image tools, we start to
>composite
>> the layers of the board
>> http://dirtypcbs.com/videos/background_initial.png
>>
>> And then add color fill:
>> http://dirtypcbs.com/videos/background.png
>>
>> Then create the top and bottom backgrounds with drill holes:
>> http://dirtypcbs.com/videos/top_background.png
>> http://dirtypcbs.com/videos/bottom_background.png
>>
>> Top and bottom solder masks:
>> http://dirtypcbs.com/videos/top_soldermask.png
>> http://dirtypcbs.com/videos/bottom_soldermask.png
>>
>> Then the layers are stacked: _soldermask, _copper, _background for
>the
>> final view:
>> http://dirtypcbs.com/videos/top.png
>> http://dirtypcbs.com/videos/bottom.png
>>
>> In my php script I go a bit further and add a final _copper on the
>top
>> faded very light to give the impression of where the traces are.
>> Gerblook doesn't do this, but it handles other things much better, so
>we
>> are using gerblook on the new site.
>>
>> When I wrote my initial rendering script I tried for a while to get
>> direct output from gerbv similar to this, but ended up ground the
>same
>> way as gerblook. If there is an alternative using only gerbv I would
>> happily adopt it.
>>
>> The feature I'd like to see (and would happily pay for) is a way to
>get
>> the first five files with fewer processing cycles expended.
>>
>> Thank you and best regards,
>>
>> Ian
>>
>>
>>
>>
>>
>>
>> On 3/14/2016 7:57 PM, James Sleeman wrote:
>>> On 2016-03-15 00:27, James Sleeman wrote:
>>>
>>>> Like this for example (bottom layer, mirrored, of course you can
>>>> de-mirror it post-process).
>>>>
>>>> http://imgur.com/2PWuexd
>>>> dirtyimager.sh Through.txt TopSilk.gto TopMask.gts Top.gtl
>>> Whoops that's the top view, for completeness, here's the (mirrored)
>>> bottom view generated by the same script...
>>>
>>> http://imgur.com/HDV6yVt
>>>
>>> dirtyimager.sh Through.txt BottomSilk.gbo BottomMask.gbs Bottom.gbl
>>>
>>>
>>>
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>>
>>
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