hi,

try to define _SCL_SECURE=0 (warning ABI incompatible so all the code you link must use this flag)
for code using the stl heavily, it can result in 100x speedup.

perhaps also:

#pragma inline_recursion
#pragma inline_depth

and check all the optimisation are on.

regards
Cédric


On 07/10/2010 23:23, Danesh Daroui wrote:




 Hi,



 I have recently ported our code written with GMM++ to 64-bit
system

 and recompiled the code in Visual Studio 2008. The weird
thing is

 that when I run the code, GMM++ function compiled with Visual
Studio

 2008 has extremely poor performance comparing to the old
32-bit code

 compiled with MingW on Windows. I also compiled the code with
Intel

 C++ Compiler 11.1 in Visual Studio 2008, and the performance
of

 GMM++ functions were still very very low and they worked very
slow.

 What is the reason? I thought, maybe the GMM++ code is suited
to be

 compiled with gcc, but in the web site it is stated that the
code is

 compatible with Intel C++ Compiler 8.0. Has anybody had same

 experience?



 Thanks,



 D.





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