Le 09/10/2010 22:34, Danesh Daroui a écrit :
Thanks for your tip. Well, the correct term is _SECURE_SCL and it can
be passed to compiler to turn it off by adding /D "_SECURE_SCL=0".
But, I have read somewhere that it can make your code
sorry for the typo, I didn't check it first.
unstable and get many runtime crashes. However, I have not tested yet.
Microsoft have also announced that
Like I said, its an abi incompatible change (in the STL). So all the
library that you like and use the STL must be compiled with this flag.
If you do it, there is no problem. If you forget => strange runtime
crash. I use this flag for all my project for 3+years and never had any
problem. If you see strange bug in the stl, you know where it cames from.
this flag is off by default in release mode in Visual Studio's later
version. So the problem is fixed in
Visual Studio 2010.
yes, like I said "well known gotcha which has been fixed in VS2010"
Thanks again for your help,
D.
On 2010-10-09 16:34, Cédric Venet wrote:
WOW! I really hope that this will fix the problem. I will check it
tomorrow, but can you please let me know what does this flag do?
check on the internet, its a well known gotcha which has been fixed
in VS2010. basically, it disable some iterator checking which is
strangely active even in release mode.
Another question! Do I have to add the line
#define _SCL_SECURE 0
to all my header and code sources even source of GMM++ or just on my
own source files or even on file is enough?
easiest way is to add /D"_SCL_SECURE=0" (or the like) to your
command line when compiling your code *and* gmm (if its not header only?)
or add it first in all the C++ files.
What about those pragmas you mentioned?
check msdn. if needed add, they must be defined before including the
gmn headers.
Thanks
On 2010-10-08 10:09, Cédric Venet wrote:
hi,
try to define _SCL_SECURE=0 (warning ABI incompatible so all the
code you link must use this flag)
for code using the stl heavily, it can result in 100x speedup.
perhaps also:
#pragma inline_recursion
#pragma inline_depth
and check all the optimisation are on.
regards
Cédric
On 07/10/2010 23:23, Danesh Daroui wrote:
>
>
> Hi,
>
> I have recently ported our code written with GMM++ to
64-bit
system
> and recompiled the code in Visual Studio 2008. The
weird
thing is
> that when I run the code, GMM++ function compiled with
Visual
Studio
> 2008 has extremely poor performance comparing to the
old
32-bit code
> compiled with MingW on Windows. I also compiled the
code
with
Intel
> C++ Compiler 11.1 in Visual Studio 2008, and the
performance
of
> GMM++ functions were still very very low and they
worked
very
slow.
> What is the reason? I thought, maybe the GMM++ code is
suited
to be
> compiled with gcc, but in the web site it is stated
that
the
code is
> compatible with Intel C++ Compiler 8.0. Has anybody had
same
> experience?
>
> Thanks,
>
> D.
>
>
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--
Danesh Daroui
Ph.D Student
Lulea University of Technology
http://www.ltu.se
[email protected]
Tel: +46-(0)920-492451
Cell phone: +46-(0)704-399847
--
Danesh Daroui
Ph.D Student
Lulea University of Technology
http://www.ltu.se
[email protected]
Tel: +46-(0)920-492451
Cell phone: +46-(0)704-399847
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