When I started playing with RB network code, a super simple, poorly
designed chat client was my first project. It was peer to peer and
didn't have any link resolving capability, but otherwise worked ok. I'm
sure you could have RB write to a file on a webserver, but I don't know
what the best approach to that is, or what kind of performance you could
squeeze out of it.
If you want to try the tcp approach, I'd suggest starting a clean
project to play with, add a tcp socket and some form fields and just try
it out. I'd offer to send you my project, but it looks like it won't
compile in 2006 R3 for some reason. That, and it's a mess of code. In
any case, I'd start with some simple socket operations, just to get a
feel for it, like sending static messages back and forth, then move up
to more interactive stuff. Use the RB documentation, it's your friend.
Good luck,
Fargo
Brian Heibert wrote:
I don't know why I wanted to do it that way I didn't know of other
options
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