> Ok. But do the texturing engines do a HSV split? No, but it would be pretty bad for color keying ... though that isn't used much nowadays ... CU, Andy -- = Andreas Beck | Email : <[EMAIL PROTECTED]> =
- Re: GGI game programming Club Neon
- Re: GGI game programming Jay
- Compression (was Re: GGI game... Evan Martin
- Re: Compression (was Re: GGI ... Jay
- Re: GGI game programming Christian Reiniger
- Re: GGI game programming Christoph Egger
- Re: GGI game programming Andreas Beck
- Re: GGI game programming Andreas Beck
- RE: GGI game programming David Waite
- Re: GGI game programming Christian Reiniger
- Re: GGI game programming Andreas Beck
- Re: GGI game programming becka
- Re: GGI game programming Tijs van Bakel