Jay wrote: > I don't know why they do it. I personaly agree, it shouldn't be done. I also think > bumpmapping shouldn't be done (it should also be done in geomerty), but I guess we > really couldn't call it a "texture" then :-) Lets start a trend. Lets make up a name > for "textures" that doesn't imply the need for this various bull crap above. Lets > make it basicly mean "picture that is maped on to a 3D solid." Does anybody have a > word like that? I grew up in POV-Ray, it seperated the different parts of the "texture" into logical divisions, they called the part you are talking about "pigment". -Chris
- Re: GGI game programming Tony M.
- Re: GGI game programming Andreas Beck
- Re: GGI game programming Club Neon
- Re: GGI game programming Andreas Beck
- Re: GGI game programming Evan Martin
- Re: GGI game programming Club Neon
- Re: GGI game programming Jon M. Taylor
- Re: GGI game programming Jay
- Re: GGI game programming Jon M. Taylor
- Re: GGI game programming Jay
- Re: GGI game programming Club Neon
- Re: GGI game programming Jay
- Compression (was Re: GGI game... Evan Martin
- Re: Compression (was Re: GGI ... Jay
- Re: GGI game programming Christian Reiniger
- Re: GGI game programming Christoph Egger
- Re: GGI game programming Andreas Beck
- Re: GGI game programming Andreas Beck
- RE: GGI game programming David Waite
- Re: GGI game programming Christian Reiniger
- Re: GGI game programming Andreas Beck
