GGL is a project based on top on GGI, wich will provide a very high level API to game programmers, not only for graphics, but also for devices, sound, AI, real-time video, loading of graphic formats, and more. You can see our web at: http://ceu.fi.udc.es/gpul/proyectos/ggl Unfortunatelly the english version hasn't the news as updated as the spanish one, but the rest is equal. We have updated from 0.1.2 version to 0.2.0, you can download from the web page (if not now, in a few hours, as it must be put on the server by the admin). The most important changes are: * New 2D engine, supporting layers, and more efficient than previous one. It has been proved exporting the display through ethernet from a 486/66 and it seems to be quite fast now (thanks to ggiFlushRegion ;) * The devices support is almost done, there is only a little problem between joystick and keyboard buttons, but some people in this list has said to me how to solve it (Thanks also to them). * We are now 26 developers! * API documentation is almos synchronized with the actual API. * We have now a complete tutorial (complete with the things that we have implemented now, of course) !! (Downloadable from the web) * Network system is completelly specified, now only needs implementation. * Realtime video is in the same state than network :) * Other systems, although quite thought, are still neither implemented nor specified. Thats all. Although there is an example with GGL, it's too much simple. I've made another, it's at ftp://ceu.fi.udc.es/os/linux/gpul/ the name may change as I'm making snapshots quite often, but it starts by "blockout". Have fun! -- "The artifficial intelligence will never exceed the natural stupidity" Santiago Souto _ /_) \/ / / email: mailto:[EMAIL PROTECTED] / \ / (_/ www : http://programacion.mundivia.es/ryu [ GGL developer ] & [ IRCore developer ] & [ GPUL member ]