On Mon, 28 Feb 2000, James A Simmons wrote:

> 
> On Sun, 27 Feb 2000, teunis wrote:
> 
> > Heya.
> > Is it possible to do an accelerated 2D driver under OpenGL?
> > 
> > Should be, I can't see why not.
> 
> Yes you can. The 3D stuff would have to be software rendered ontop of the
> 2D code. 

        There's enough 2D-style accels support in OpenGL that texture
blitting, color ramps, clip planes/alpha/stencil masks etc could be used
to good effect when accelerating X.
 
> > It'd be cool to have an accelerated X that runs under OpenGL...
> 
> Thats GLX.

        Not exactly.  I think he's asking for an "OpenGL target" for
LibGGI, which would render everything in XGGI using GL primitives.  GLX
only renders its GL contexts using GL, and does all of the rest of its
(2D) accels its own way, correct?

Jon

---
'Cloning and the reprogramming of DNA is the first serious step in 
becoming one with God.'
        - Scientist G. Richard Seed

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