On Sun, 21 May 2000, Jon M. Taylor wrote:
> On 21 May 2000, Tijs van Bakel wrote:
>
> * Scrofulous old KGI target. No one uses this anymore, they use the
> kgicon helper with the fbdev target. This should go. Can I delete it and
> its configure.in code? We'll re-add a proper KGI-0.9 (or 1.0 hopefully)
> API target later when the API is ready.
I think this is sensible.
> * Same for the AAlib target. I think AAlib has been updated recently, and
> I recall the mode negation in the target code to be pretty broken when I
> last looked at it over a year ago.
When I tried it at last time, just the GT_TEXT* -modes displayed something
on the screen. On the other modes the screen was blank, but I got no
segfault.
> * Does the VR demo still work?
Yes, it works for me. I tested it some times ago using the X-target.
But I don't know, if it works for you.
> > it seems to me that a
> > lot of people are losing interest lately.
>
> Oh no, far from it actually. There's plenty of stuff going on:
>
> * We have a new stable release approaching (crosses fingers)
> * We finally got a commercial game on board (Jagged Alliance II)
> * Berlin is really shaping up which is exercising LibGGI
> * My LibXMI work is progressing nicely
> * KGI-0.9 is in Sourceforge and work continues although slowly
> * Andrew's GFFD library
* Andy's and my LibGPF library. I hope Andy get some time soon to
continue our work...
* LibGGI3D low-level-3d-library (IIRC developing stopped)
* GGIMesa (IIRC developing is extremely slow)
* 3DtoolKit high-level-3d-library (developing is slow, because I have
less time for some time)
> And there's other stuff I can't talk about, too. Trust me, GGI is
> alive and kicking.
Yes, that's true, even the snapshots and the corresponding diff's makes
another impressions...
Christoph Egger
E-Mail: [EMAIL PROTECTED]