> > PS: oh, and holding IRC meetings to get some synergy back into the group
> > is certainly helpful as well...
>
> I agree. But that may be for some people too expensive - especially for one,
> who lives in germany like me... (Wanna say: the telephone costs!)
>
> I prefer a mailing-list, because of the high telephone costs.
when i was working with the dosemu team, we would have a IRC meeting every
other saturday, then keep a log (actually, i think they still hold them
without me). If we started up IRC meetings, we could find someone to
forward a log to the mailing list for each meeting, (then Christoph could read
though them ;)
While i'm on a rant, if you want to impress individuals, create a GGI demo
that users can see, that shows off GGI's capabilities. in fact, a excelent
move would be to copule with some game developer (worldforge might be a good
one), and help maintain the client. (of course makeing it a GGI client, so
everyone has to install GGI). since they aren't really close to a release of
their big system, they probably wouldnt care that there weren't any other
working (non-ggi) targets, for a while. but while the "lightweight games"
were being produced, you could get away with promoting GGI in exchange for
developing the client.
Option #2:
add mutiple camera support to quake. Those who have multi-monitor combinations
would have a substantial advantage over everyone else, and soon multi-monitor
would be a requirement to play over the net.