> > PS: oh, and holding IRC meetings to get some synergy back into the group
> >     is certainly helpful as well...
> 
> I agree. But that may be for some people too expensive - especially for one,
> who lives in germany like me... (Wanna say: the telephone costs!)
> 
> I prefer a mailing-list, because of the high telephone costs.

when i was working with the dosemu team, we would have a IRC meeting every
other saturday, then keep a log (actually, i think they still hold them
without me).  If we started up IRC meetings, we could find someone to
forward a log to the mailing list for each meeting, (then Christoph could read
though them ;)

While i'm on a rant, if you want to impress individuals, create a GGI demo
that users can see, that shows off GGI's capabilities.  in fact, a excelent
move would be to copule with some game developer (worldforge might be a good 
one), and help maintain the client.  (of course makeing it a GGI client, so
everyone has to install GGI).  since they aren't really close to a release of
their big system, they probably wouldnt care that there weren't any other 
working (non-ggi) targets, for a while. but while the "lightweight games" 
were being produced, you could get away with promoting GGI in exchange for
developing the client.

Option #2:
add mutiple camera support to quake.  Those who have multi-monitor combinations
would have a substantial advantage over everyone else, and soon multi-monitor
would be a requirement to play over the net.


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