On Tue, 29 Aug 2000 [EMAIL PROTECTED] wrote:
> > > PS: oh, and holding IRC meetings to get some synergy back into the group
> > > is certainly helpful as well...
> >
> > I agree. But that may be for some people too expensive - especially for one,
> > who lives in germany like me... (Wanna say: the telephone costs!)
> >
> > I prefer a mailing-list, because of the high telephone costs.
>
> when i was working with the dosemu team, we would have a IRC meeting every
> other saturday, then keep a log (actually, i think they still hold them
> without me). If we started up IRC meetings, we could find someone to
> forward a log to the mailing list for each meeting, (then Christoph could read
> though them ;)
Great idea. I like it.
> While i'm on a rant, if you want to impress individuals, create a GGI demo
> that users can see, that shows off GGI's capabilities.
That's already quite done. Have a look at cube3d, etc...
> in fact, a excelent move would be to copule with some game developer
> (worldforge might be a good one), and help maintain the client. (of course
> makeing it a GGI client, so everyone has to install GGI). since they aren't
> really close to a release of their big system, they probably wouldnt care
> that there weren't any other working (non-ggi) targets, for a while. but
> while the "lightweight games" were being produced, you could get away with
> promoting GGI in exchange for developing the client.
In generic: Helping out other projects, porting them to GGI would increase the
GGI users a lot.
> Option #2:
> add mutiple camera support to quake. Those who have multi-monitor combinations
> would have a substantial advantage over everyone else, and soon multi-monitor
> would be a requirement to play over the net.
A very good idea. Unfortunately, I can't do that, because:
1. I have only one monitor
2. I am busy with my own project (which uses GGI, of course :)
CU,
Christoph Egger
E-Mail: [EMAIL PROTECTED]