On Thu, 26 Oct 2000, Lee wrote:

> On Thu, 26 Oct 2000, Stefan Seefeld wrote:
> 
> > > O.K. - what do you need to know ?
> > 
> > our ultimate goal is 'resolution independence'. Before we were all brainwashed,
> > setting the resolution meant to specify how many pixels fit in a given physical
> > length. The size of graphical objects was *not* touched.
> > In berlin, we specify graphical object sizes in physical units (mm for example),
> > and let the DrawingKit (the renderer) figure out what that means in terms of
> > pixels. The DrawingKit therefor needs to know either the resolution or the physical
> > size of a pixel. This is currently not possible without manual intervention, as
> > the visual's size isn't set. If it was set, and would indeed represent the physical
> > dimensions of the visual, we'd know the resolution immediately. Of course, this
> > matters most if a visual represents the whole screen (as it does usually in 
>berlin).
> > We have for example another DrawingKit for printing (a 'PSDrawingKit'). It will
> > know (through configuration) what the resolution of the printer is, and then adapt
> > to print the scene in the exact same size as it would appear with the screen 
>DrawingKit.
> > WYSIWYG at its best.
> 
> I think with video cards calibration is inevitable.  

        Correct, if for no other reason than people playing with the H and
V size setting on their monitor.  Color matching (a la pantone) is another
example of physical calibration that cannot be done without in some cases.

Jon

---
'Cloning and the reprogramming of DNA is the first serious step in 
becoming one with God.'
        - Scientist G. Richard Seed

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