Lee Brown <[EMAIL PROTECTED]> writes:
> How do you do a software cursor?
it depends on your display target;
for a framebuffer it's straightforward. keep the entire screen in
memory M; everytime the (mouse?)cursor position changes you do this:
1) restore background on previous mouse position using M
2) draw the mousecursor
for other targets it's less fun.
> Does GGI support cursors?
afaik it doesn't.
there was some talk about this 2 years ago iirc, but i've never seen
it. i'm not entirely sure but i think this could be integrated with a
sprite library. for hardware mouse cursors this may be hackish.
i'd be interested to help out on a sprite library; who else is
interested?
--
Tijs van Bakel, <[EMAIL PROTECTED]>