On Sat, 7 Apr 2001, Andreas Beck wrote:

> > Before I can start setting up the API for libblt, I need an _exact_
> > definition of what a BOB (= Blitting-Object) is.
> 
> A bob in the usual sense is an just something you can "blit" to
> the screen in some accelerated way.
> 
> It is used for emulating sprites on hardware that does not have
> enough or too limited hardware sprites. For example the players
> and enemies in 2D-arcade games are usually BOBs.
> 
> Basically the idea is that you define a BOB and ask libblit to
> cache it for you in some way so that it can be blitted as fast as
> possible later on
> 
> Basically Libblit should facilitate ways to define such objects
> and to put the on screen, eventually using some ROPs or other
> manipulations to combine it with the screen.

See below.
 
> > Is it a kind of a Buffer? If yes, which one? Texture-Buffer,
> > Raw-Buffer or whatever else?
> 
> It is up to the individual target how to implement it. It should
> just fall back to allocating main memory and using the usual
> LibGGI drawing fuctions if nothing better is found, but for
> example on fbcon it should try to allocate offscreen memory and
> hardware-blit from there                   ^^^^^^^^^^^^^^^^


That's why I asked, if it should be a kind of a (Texture|Raw)-buffer.
It will be stored either onboard or in RAM if not enough VRAM is
available.

Furthermore, using a buffer as a BOB can make use of the advantages
of libGAlloc's allocation-technologie. For example, you can upsize
the BOB's as long as there is free space to allocate.

Please read the docs at
http://mojo.calyx.net/~bri/projects/GGI/galloc/ for more information.

> or for X it should allocate Pixmaps and let the X Server blit.

Why not a "XImage" ?
 
> While you are at it, Libblit should also contain visual->visual
> blits, to avoid having "libblitbobs" and "libblitvis" ...

Sure. The source-visual should be an array of visuals in order to
support multisource blits.


CU,

Christoph Egger
E-Mail: [EMAIL PROTECTED]

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