On Tue, 23 Oct 2001, Andre Ulrich wrote:
> there is a discussion about DirectFB on Slashdot. Maybe this is a good 
> chance to promote GGI a little bit and make people aware of its features.

I posted something I felt appropriate just now under 
"GGI Perspective: clean code is good code."

I hope it gets modded up.  I figured since we plan to keep 
friendly relationships with the DirectFB project, it was best to
be constructive and not just barge in and plug away :-)

This is the text I posted FWIW:

      Normally I would be one of the ones saying "Ugh, not another half-ass
      graphics standard," as I am developer for the GGI Project, which, if
      very slowly, is creating the ultimate (IOO) cross-platform and
      cross-display-system graphics API/library. I make no such complaints
      about DirectFB (well, OK, I do complain about their input system :-)
      and here is why: DirectFB is coded in such a way that it contains
      easily reusable, easily understandable graphics driver code. Both
      DirectFB and X have unique content -- there aren't that many
      implementations of hardware level blitting/overlay libraries
      available. Unlike X, DirectFB is modular and developer-friendly. In
      fact so much so that the current version of LibGGI can use DirectFB's
      binary graphics driver modules.

--
Brian

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