> 
> On Tue, 23 Oct 2001, Andre Ulrich wrote:
> > there is a discussion about DirectFB on Slashdot. Maybe this is a good 
> > chance to promote GGI a little bit and make people aware of its
> features.
> 
> I posted something I felt appropriate just now under 
> "GGI Perspective: clean code is good code."
> 
> I hope it gets modded up.  I figured since we plan to keep 
> friendly relationships with the DirectFB project, it was best to
> be constructive and not just barge in and plug away :-)
> 
> This is the text I posted FWIW:
> 
>       Normally I would be one of the ones saying "Ugh, not another
> half-ass
>       graphics standard," as I am developer for the GGI Project, which, if
>       very slowly, is creating the ultimate (IOO) cross-platform and
>       cross-display-system graphics API/library. I make no such complaints
>       about DirectFB (well, OK, I do complain about their input system :-)
>       and here is why: DirectFB is coded in such a way that it contains
>       easily reusable, easily understandable graphics driver code. Both
>       DirectFB and X have unique content -- there aren't that many
>       implementations of hardware level blitting/overlay libraries
>       available. Unlike X, DirectFB is modular and developer-friendly. In
>       fact so much so that the current version of LibGGI can use
> DirectFB's
>       binary graphics driver modules.


There's merely one comment on your statement as of this writing:

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libggi on top of directfb on top of fbdev - oh the irony ;-) 

I agree X isn't developer friendly. But the code actually _is_ modular... 
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-- 
CU,

Christoph Egger
E-Mail: [EMAIL PROTECTED]

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