A long time ago, I had an IRC chat with someone working on GGI. Here's what I remember of the conversation. Do his half remembered responses still sound right?
D=Dave=Yours Truly G=Guy D: I'm working on this X windows arcade game. It gets its input through normal X events. For some reason, when the OpenGL drawing part has a lot of work to do, the X events seem to get delivered really late, like .3 seconds after one wiggles the mouse. Do you know how this could be fixed? G: Use GII and have it fetch events from _____________. D: Really? G: Yes, only you'll need Linux kernel 2.4 + for the _____________. D: As of this date, not many have kernel 2.4 yet. Maybe I'll wait on this. Well, now many people have kernel 2.4, and I'm thinking of giving the above plan a shot. So, does the plan look right? Anyone know what the the ____________ is? input-linux-mouse? Any kernel parameters that have to be compiled in? Any ideas for which demo programs to look at first? Mhub seems to work with input-linux-mouse:ps2,/dev/mice. Can I call something like select on a GII input and a regular unix file descriptor? Any other comments? Muchos Gracias, Dave
