Brian S. Julin wrote:

 > On Wed, 28 Nov 2001 [EMAIL PROTECTED] wrote:
 >
 >>Well, now many people have kernel 2.4, and I'm thinking of giving the
 >>above plan a shot.
 >>
 >
 >>Anyone know what the the ____________ is?  input-linux-mouse?
 >>
 >
 > GII can be used this way on any input that can be opened multiple
 > times -- if it cannot then X has the input handle and so GII cannot use
 > it (unless X is not told about the device, e.g. a second keyboard
 > or mouse.)  Right now I think this limits it to the /dev/event 
input --
 > X can be told to use /dev/input/* while GII uses the raw /dev/event 
handle.
 > Events appear on both of these handles, and the /dev/event handle
 > gets events from all of the devices while the /dev/input handles
 > get events from only one device.
 >
 > input-linux-evdev should work with USB mice/keyboards and with 
joysticks.
 > It will also work with ps2 mice/keyboards if you apply the input-ps2
 > project's patch to the latest 2.4 series kernels.  That's available
 > at http://www.transvirtual.com/~jsimmons/input-ps2.diff  but may
 > require some minor Makefile massaging to get compiling.


Okay, just one more check before I leap into phun kernel recompile...

My 2.4 box doesn't have /dev/event* yet.
But it does have /dev/input/mice.  If I use
GII_INPUT="input-linux-mouse:imps2,/dev/mice", mhub seems to report
buttons and mouse movement correctly, even under X11 (which also uses
/dev/mice btw).  This is with a USB wheelie mouse, haven't tried the
ps2 yet.

Is /dev/mice one of those inputs that can be opened multiple times?
Is it low latency?

...

I had not realized prior to your post that it was possible to have
multiple keyboards/mice hooked up to a PC as game controllers.  Neat!






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