Christoph Egger wrote: >>Well, I never could get /dev/input/event0 to work, >> > > Haven't you forgotten to > > a) make sure, that you have loaded the event driver (if compiled as a > module) or that you have it compiled as builtin kernel driver?
Compiled: yes; loaded: possibly not. Will check that. > b) make sure, the permissions of /dev/input/event0 are correct? > > c) make use of the libgii's linux-evdev target? > > >>but I added a gii option to copter commander CVS, in case some customers >>down the line can benefit: >> >>http://sourceforge.net/projects/coco >> >> > > Heya, does this game run on top of GGI? That's cool! Kinda. It can get events from GII or from the normal X mechanism, depending on command line options.
