Christoph Egger wrote:

>>Well, I never could get /dev/input/event0 to work,
>>
> 
> Haven't you forgotten to
> 
> a) make sure, that you have loaded the event driver (if compiled as a
> module) or that you have it compiled as builtin kernel driver?


Compiled: yes; loaded: possibly not.  Will check that.


> b) make sure, the permissions of /dev/input/event0 are correct?
> 
> c) make use of the libgii's linux-evdev target?
> 
> 
>>but I added a gii option to copter commander CVS, in case some customers
>>down the line can benefit:
>>
>>http://sourceforge.net/projects/coco
>>
>>
> 
> Heya, does this game run on top of GGI? That's cool!


Kinda.  It can get events from GII or from the normal X mechanism, 
depending on command line options.


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