Hi!

I have written a libggi target, that works. It uses the CoreGraphics API for
fullscreen
display.

In conjunction to this, I have also written a libgii input target. It uses
the Cocoa API
as this provides the needed functionality.

Both stuff has been developed and tested under MacOS X Version 10.2.1.
Thus, it is not expected to work under 10.1.x or earlier.
The dlcompat package is NOT required. GGI uses the native OS loading
functions.

For those, who wanna have a look into the sources, they are available at

ftp://ftp.ggi-project.org/pub/ggi/patches/libgii.macosx.tar.bz2 and
ftp://ftp.ggi-project.org/pub/ggi/patches/libggi.macosx.tar.bz2


The libggi target itself works for me. But the libgii input causes to hang
the application. The hang occures due to an endless loop within the event
loop.
The [ NSApp run ] call does NOT exit, which would allow GGI to will work!

Has someone an idea, how to let this call continue running in background?
According to the documentation, this should happen...

-- 
CU,

Christoph Egger
E-Mail: [EMAIL PROTECTED]

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