Hi! I have written a libggi target, that works. It uses the CoreGraphics API for fullscreen display. One known issue is a white background in paletted modes.
In conjunction to this, I have also written a libgii input target. It uses the Cocoa API as this provides the needed functionality. Both stuff has been developed and tested under MacOS X Version 10.2.2. Thus, it is not expected to work under 10.1.x or earlier. The dlcompat package is NOT required. GGI uses the native OS loading functions. If you feel you can help out here, enjoy the development! For those, who wanna try them out, there are patches against the -rc2 releases available at ftp://ftp.ggi-project.org/pub/ggi/patches/libgii-0.8.2-rc3.macosx-0.diff ftp://ftp.ggi-project.org/pub/ggi/patches/libggi-2.0.2-rc3.macosx-0.diff The libggi target itself works for me, except for the only one above issue. The libgii input receives both mouse and keyboard inputs now. I am currently fighting with a segfault occuring, when pressing any modifier key or moving the mouse too much around. It hangs the machine on an iBook Another problem is that the received input events are NOT forwarded to libggi/the application. Help is very much appreciated! -- CU, Christoph Egger E-Mail: [EMAIL PROTECTED] +++ GMX - Mail, Messaging & more http://www.gmx.net +++ NEU: Mit GMX ins Internet. Rund um die Uhr f�r 1 ct/ Min. surfen!
