Hi!
 
I have written a libggi target, that works. It uses the CoreGraphics API
for fullscreen display. One known issue is a white background in
paletted modes.

In conjunction to this, I have also written a libgii input target. It uses
the Cocoa API as this provides the needed functionality.
 
Both stuff has been developed and tested under MacOS X Version 10.2.2.
Thus, it is not expected to work under 10.1.x or earlier.
The dlcompat package is NOT required. GGI uses the native OS loading
functions.

If you feel you can help out here, enjoy the development!
  
For those, who wanna try them out, there are patches
against the -rc2 releases available at

ftp://ftp.ggi-project.org/pub/ggi/patches/libgii-0.8.2-rc3.macosx-0.diff
ftp://ftp.ggi-project.org/pub/ggi/patches/libggi-2.0.2-rc3.macosx-0.diff


The libggi target itself works for me, except for the only one above
issue.
The libgii input receives both mouse and keyboard inputs now.
I am currently fighting with a segfault occuring, when pressing any
modifier key or moving the mouse too much around.
It hangs the machine on an iBook
Another problem is that the received input events are NOT forwarded
to libggi/the application.

Help is very much appreciated!

-- 
CU,

Christoph Egger
E-Mail: [EMAIL PROTECTED]

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