On Tue, 21 Jan 2003, Christoph Egger wrote:
> How about using the memory target within libggi's kgi-target, when the
> application runs in background?

That's basically what I mean.

> [...]

> The big question is, if this will still work, once libggiovl becomes useable
> and the GGI apps requests overlay resources such as hw-sprites and/or
> YUV-viewports...

hw-sprites, I guess, would still be accessed trough an API, right? Hence
when the visual is not visible just update the internal sprites' state,
don't actually display them. The same goes for the YUV overlay: redirect
it to a memory target. When the visual become visible again then refresh
the display with the content of the various buffers and the sprites.

Fabio Alemagna

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