On Tue, Jan 23, 2001 at 11:40:30AM +0100, Mirar wrote:
> Doing tiled images for textures used in 3d worlds, the best method
> I've found out isn't very good, it's the procedure of:
>   1) make an image the right size that looks tiled
>   2) tile it 2x2
>    2a) did it tile? finished!
>   3) fix the things that didn't tile
>   4) crop the center of it to the right size
>   5) repeat from 2

1. Draw first attempt at tile
2. Image->Transforms->Offset
2a. Hit Offset by x/2 y/2 etc.
3. Fiddle with any edges revealed by this

Adding a special mode to Gimp seems like overkill to me, but hey - it's
a popular request and all patches will be considered.


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