On Sun, Jul 21, 2013 at 7:19 PM, Marek Dvoroznak <[email protected]> wrote:
> I have a static library which can do n-point deformation - it has
> functions which create mesh, allow to add points on mesh, perform the
> deformation algorithm etc. The library is bundled with GEGL (in my
> branch - inside libs/npd). I also have a GEGL operation which use that
> library and implements necessary graphics functions.
>
A slightly different approach would fit better with the GEGL architecture,
make the mesh object a valid property type with paramspec and all and add
it among the others in gegl/property-types/. and use it as part of the
input/configuration of an op that contains the actual deformation logic.
Though I believe adding a mesh manipulation API,. and finding an API that
would be useful also for other ops would be a challenge,.
/Øyvind K.
--
«The future is already here. It's just not very evenly distributed»
-- William Gibson
http://pippin.gimp.org/ http://ffii.org/
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