Oh by the way, if you are interested into OpenCL or GPU programming in
general, have a look at this initiative too:
I have no idea if the project is now full (it was said they would
accept up to 20 participants), but if you are interested in learning
this technology, this could be a great opportunity for you.
On Mon, Feb 15, 2016 at 9:34 PM, Jehan Pagès <jehan.marmott...@gmail.com> wrote:
> On Mon, Feb 15, 2016 at 6:44 PM, Kevin Pellet <ilph...@autistici.org> wrote:
>> I've never posted since my presentation a few months ago, because of a
>> big lack of time (school, work, etc...). But now I have (a little) spare
>> time to give a hand on Gimp. :)
>> I am a student in IT and more precisely as C/C++ dev' at Epitech Lyon,
>> so I can work on correction of bugs, and I like too to write
>> documentation, articles, and translation.
>> I heard that the big plan for now is porting every possible thing into
>> GEGL, and that there was some work to do on the wiki. I'd love to do
>> everything but I know I can't ;) And the fact is that I don't really
>> know where to start, if someone could guide me for the firsts steps that
>> would be awesome :D
> The best way to start is if you use GIMP and experience yourself some
> bug or other issue that you want fixed. This is an ideal start and
> much rewarding to yourself, I think. :-)
> Other than this, you can have a look at the bugzilla. We have hundreds of
> Easier would be to check the "newcomer bugs" list (link on the right
> of the page), though I doubt this is a very complete list, so you
> should also search for other bugs. Easy bugs for a newcomers are:
> - crashes, because it allows to follow the stack trace at crash time
> with a debugger.
> - bugs which output warnings, because you can make warnings crash GIMP
> by running it with --gtk-g-fatal-warnings option. And then same as
> previous, use a debugger.
> - bugs with UI text, because you can grep the visible text to find
> where it is in the source files, and from there search for source of
> the issue.
> Also check the file `HACKING` in our repository. It gives some
> indication on compilation or the syntax we use in the GIMP project.
> And last but not least, any contributor is really encouraged to hang
> out on IRC (#gimp at irc.gimp.org). This is where you'll get some
> information faster, and also where you can pressure us a little to
> review your patches if we forget, or anything like this. :-)
>> By the way, I really love the new website!
>> Have a nice day,
>> Kevin Pellet (/Ilphrin/)
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