On 04-Dec-2002, Steinar H. Gunderson wrote:
> On Wed, Dec 04, 2002 at 05:05:13AM -0500, Patrick McFarland wrote:
> > It should still have a 16-bit floating point because you cant use sse
> > acceleration with double floats unless you have sse2 (which is like no one.)
> Single floats are 32 bits each. Double floats are 64 bits each.
I knew that. Really, I did.
Patrick "Diablo-D3" McFarland || [EMAIL PROTECTED]
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989
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